So you know that post I put up yesterday about the evolved form of Eevee that is Dragon type? I made it into a pokecan. I like it. The name comes from ‘Wyvern’, which is another word for a dragon. I’m not too dragon savvy, so don’t quote me on that.
A few posts back I had a rant about Pokemon Snap 2. Apparently, you all liked that quite a bit, so I have taken it upon myself to plot out Portal 3.
I haven’t quite decided how I’ll paint this picture I have in my head. Fan fiction sounds cool, but my friend Peter and I took classes in high school about video game design. He’s much better at it than me, but we MIGHT (as in teeny tiny chance) make it into a crappy rip-off game.
Here’s what I have decided about it so far: Chell has moved to a cottage in the middle of nowhere. Because she can’t speak, a little old lady delivers her food. Back at Aperture: a new playable character named Marg. There’s a new portal gun feature with timed portals. With timed portals, you can set up to 3 portals to go off at designated times. I realize that timed events are a pain, so this won’t be a huge part of the gameplay.
I have so much more to offer, but most of it is plot-related. I’ll work out the kinks and write some stuff out, but hopefully I will have something for you to read or play.
It’s kind of hard to convey how excited I am about this idea. If Peter and I figure out how to input portal physics into a FPS environment, most of the problems from there stem from level design. If you have level designs and want me to PERHAPS put them into this NON-EXISTENT (yet) game, send me a jpeg or something and we’ll see what we can do.
Thanks for reading and reblogging and sending me your level designs.